18/10/2010

Shaun's Big Lunch, for Aardman & Eden Project

Once again I'm posting several months after the fact, but never mind. This was a game I illustrated for Aardman Digital to promote the Big Lunch, an Eden Project initiative encouraging communities to come together for a bit of a do. It's always a fun challenge to originate a new style for these things, in this case I went for a simple palette overlaid with fabric textures to match the homespun feel of the event. The game itself was coded by Rich Myles and is effectively a re-skin of Quartet, by Aardman's own Rich Davey.

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