Once again I'm posting several months after the fact, but never mind. This was a game I illustrated for
Aardman Digital to promote the
Big Lunch, an
Eden Project initiative encouraging communities to come together for a bit of a do. It's always a fun challenge to originate a new style for these things, in this case I went for a simple palette overlaid with fabric textures to match the homespun feel of the event. The game itself was coded by
Rich Myles and is effectively a re-skin of
Quartet, by Aardman's own
Rich Davey.
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